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Brownie Resources
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Gun Powder, Treason and Plot
Bonfire Night Bonfire Night is celebrated in Britain on
5th November. Historically it is a time when people are greatful that
the plot of 1605 to blow up the Houses of Parliament failed. It is a
time for parties and fun. People often visit a fireworks display, set
fire to sparklers and build bonfires. On top of the bonfire a 'Guy' is
placed. This is a 'man' made of old clothes stuffed with newspaper or
straw and sewn or tied together. There is a rhyme that children sing:
"Remember, remember the 5th of November, gunpowder, treason and plot. I
see no reason, why gunpowder, treason should ever be forgot!"
Gunpowder Plot Game Summary: It is November 4th
1605. Guy Fawkes
has just been
caught under the Houses of Parliament. The rest of the plotters are on
the run. They are trying to escape from london, by travelling north,
where they hope to plot again. Some of the Brownies are going to play
the part of the plotters trying to escape, others are going to be the
soliders trying to catch the plotters. No-body knows who anybody is.
Each side will gain or lose points depending on how successful they
are.
To play the game you will need 1) 4 Adults or Young
Leaders/Pack Leaders to play the parts of:
2) Personality cards (plotter
and soldier) downloadable
here as a Word
document.
3) Horse cards (downloadable here as a
Word document) which should be hidden round the room.
Begining Play4) Crucifix cards (downloadable here as a Word document) which should be hidden round the room. 5) Torture implement cards (downloadable here as a Word document) which should be given to the Innkeeper. 6) Gunpowder barrel cards (downloadable here as a Word document) which should be given to the Innkeeper. Make sure all the helpers
understand their parts. Set the scene for the
Brownies and hand out the personality cards, making sure they know not
to tell anyone what is written on the card. Explain the objectives set
out below, then begin play.
If you are a plotter:
Your goal is to escape north. To do this you will need:
You are worried that Guy Fawkes
knows who you are. You may want to
bride him with money to keep quiet about your identity.
When you are ready to travel north, you must tell the doorman/lawyer, who will then show you a safe route. If you successfully escape north, your team will recieve the number of points that is written on your plotters card. If you need any help, go to Father Oswald Tesimond. He will not tell anyone you are a plotter. To gain entry to him, you must show the doorman/lawyer your crucifix (this is on your plotters card). He will then let you see Father Oswald Tesimond. If
you are a soldier
or King James: Your goal is to
identify the plotters before
they escape
North. Guy Fawkes might know who his fellow plotters are, but he isn’t
going to
tell you willingly. It may be useful to visit the Some crucifixes have been hidden by Catholics. If you find one, you can gain entry to the priest by showing it to the doorman/ lawyer. You might then be able to spy on a plotter who may be visiting the priest. BEWARE- it may be a soldier who is pretending to be a catholic and visiting the priest. When you think you have identified a plotter, tell Sir Edward Coke (the lawyer) who will then arrest and execute the accused. If they were a plotter, you will win the number of points for your team that were on the plotters card. If they were a soldier, they will be out for the rest of the game. BE CAREFUL- King James is out looking for plotters too tonight. If you accuse King James, you will have helped the plotters, and they will receive 50 points! If you need
help, go to Sir Edward Coke, the
lawyer. Scoring the
Game On the plotters
bench will be all the
successful plotters. The plotters team will score 1-3 points for each
successful plotter, depending on the value on their card (e.g. Thomas
Bates is worth 1 point, whereas Thomas Winter is worth 3). If King
James was caught by the soldiers, the plotters will get an extra 50
points! On the King's
bench will be all the caught
plotters. They will be worth 1-3 points depending on who they are. The team with
the most points wins! |
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